- Serious game at the British Museum
The British Museum’s new website for kids called Young Explorers features a serious game. Aimed at 9- to 14 year-olds, Young Explorers invites everyone to travel back in time to explore ancient cultures and rescue precious objects from imminent disaster. A typical serious game that makes culture and arts accessible and fun to young audiences.
Source : Serious Game market
- Zynga signed a partnership with Yahoo!
This partnership will integrate Zynga’s popular social games through Yahoo!’s global network.
‘For Zynga, the Yahoo deal is a bit of a diversification play since the company is dependent on Facebook for a lot of its usage. ’ ’Yahoo will put Zynga games on the home page, Yahoo Games, Yahoo Mail and Yahoo Messenger’ and will potentially reach 600 million people worldwide.
- What makes games succeed on Facebook : insights from Playfish/EA at Inside Social Apps
Sébastien De Halleux, co-founder of Playfish, thinks social games are not designed for gamers but groups of friends who want to play together and share gaming experiences. 4 key factors to succeed in social games : strong licences, a large audience, real friends and quick iterations.
- Apple sells 2 million iPads in less than 60 days
The iPad may surpass the most optimistic forecasts. The iPad is also a golden opportunity for developers.
‘Developers have created over 5,000 exciting new apps for iPad that take advantage of its Multi-Touch user interface, large screen and high-quality graphics. iPad will run almost all of the more than 200,000 apps on the App Store, including apps already purchased for your iPhone® or iPod touch®.’
Source : Apple.com
- Badges rewards Facebook users for being active
Facebook will implement soon badges, the most common feature of social game. ‘Foursquare has popularized the concept of badges, however the feature is rapidly becoming ubiquitous among many social applications.’
Source : AllFacebook.com
- Twitter bans in-stream ads
‘This could mean the end of a number of third-party advertising networks like Ad.ly and 140 Proof, both of which created their businesses around in-stream ads.’
‘Twitter simply doesn’t want to bear the cost of supporting these advertising networks that don’t bring the company any direct value and revenue. Prohibiting in-stream ads isn’t so much about fostering innovation and preserving the integrity of the platform. Instead, it’s about ensuring that advertisers flock to Twitter’s own Promoted Tweets.’
Ad.ly already turned to MySpace to adapt their business.
Source : ReadWriteWeb.com, Techcrunch.com






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[...] to expand its business in the Asian market. After the disagreement between Zynga and Facebook, and the agreement signed by these two giants, Zynga seems to seek his independance by multipliying its support. After invading Yahoo!, [...]